Slides can be found by following the link.
There are three ways for the computation of the curvature from discrete objects, combinatorial curvature, which defines curvature codes on the boundary of digital isotactic polygon and polyhedron, discrete curvature, which computes differential invariant from the discrete analog of differential geometry on the polyhedral surface, numerical differential geometry, directly computes differential features from sampled curves and surfaces. These three methods have advantages and disadvantages. This talk mainly focuses on the first definition, with showing the relation to the second method. We derive the following three fundamental properties based on the curvatures.3. The Mumford-Shah model for boundary extraction in digital space.